
We’re embarking on Wildermyth’s second campaign, The Enduring War, with three brand new wannabe heroes: a female warrior called Rothla Even, a male Hunter dubbed Talgaron Ollinknot, and a female Mystic, the pleasingly named Scraff Brightworth. That’s not the only cool feature of Wildermyth I’ll be exploring, but more on that later.

These moments represent Wildermyth at its most dramatic, and this month, I’m going to chase after them like a hobbit after their second breakfast. They can sprout wings, turn into trees, become engulfed by magical flames. One of Wildermyth’s most fun features is that characters do more than gain loot and experience on their adventures, they can undergo complete physical transformations. L ast month, I tried to assemble the worst party imaginable in fable-spinning RPG Wildermyth. Legacy characters play by the rules of the first diary.

Must make a genuine effort to complete quests.

Characters must always transform when given the chance. Writing about it, I feel the itch to start yet another story.1. The hunter who gave up a lifesaving cure for her illness so a stranger could live, eventually becoming a hero himself. This makes the Mystic one of the best classes in the game in terms of sheer diversity alone, and here are some of the best ways that players can make. The charming rogue who received the gift of immortality, only to watch his friends retire and die while he continued adventuring with their kids. Instead of the usual system of magic that everyone is all too familiar with, Wildermyth uses the concept of interfusing with objects and using abilities that are related to these interfused items. The warrior slowly becoming a tree who fell in love with a fire mage. Now I've got enough stories to fill a library. She led her new friends to victory, made a name for herself, and started a family of her own.īuilding these legacies and families is really what Wildermyth is all about, taking the tabletop RPG joy of inhabiting a character and nurturing them, and then extending it to multiple parties and generations. She embraced the fire even more thoroughly than her old man, until the flames swallowed up all her limbs. She could never escape her father's shadow when they adventured together, but when another band of heroes in another campaign discovered a magic portal to another world, out she popped. He lived on, not just because you can start new campaigns with existing characters, but because he had a daughter. In the final battle, he sacrificed himself to save his friends, becoming a spirit. By the end of the campaign, he'd sprouted crow's wings-a gift from a witch-become a mystical fire guardian, and grown a fox tail. They're never really gone, though-your favourites become legacy heroes who can return rejuvenated in subsequent campaigns, like pulling out your favourite old, dog-eared character sheet for yet another dungeon run.įraser Brown, Online Editor: In my first Wildermyth campaign, my party included a wee ginger magic lad with a boring backstory and a crap beard. They even age, fall in love, and have children eventually they'll retire, if they survive the adventurer's life. And they really are unexpected-while it's perfectly possible for a warrior to just find a magic sword and kill a dragon with it, it's equally likely they’ll be cursed to slowly transform into living crystal, or make a pact with an ancient tree, or upset a witch who turns their head into a raven's. With the procedural systems as your dungeon master, you follow the lives and adventures of entire parties of heroes, each organically growing and developing in all sorts of unexpected directions. A few hours in Wildermyth is like a supercut of a fantastic year-long Dungeons & Dragons campaign.

Robin Valentine, Print Editor: I don't think any videogame has ever more successfully evoked the feel of a tabletop RPG.
